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Legendary times magazine wiki
Legendary times magazine wiki






legendary times magazine wiki

This magazine capacity is large, and thanks to the MP7's moderate rate of fire, the painstaking reload process of the MP7 does not have to be performed often. The MP7 has the second largest magazine capacity in its class, holding forty rounds per magazine. Thankfully, the MP7 does not need to reload very commonly, but when the user does have to reload, such a process will be long and arduous. 2.17 seconds is a terrible reload cancel speed, only being marginally faster than the PM-9. In either case, the user can Reload Cancel after 2.17 seconds. The MP7's reload animation is 3 seconds long, or 3.63 seconds long if the magazine is fully empty. The MP7's reload speed is very poor, though. The MP7 allows users to move at 100% of the base speed, strafe at 80% of the base speed, aim down the sight in 200 milliseconds, and the MP7 has good hip-fire accuracy. The MP7's handling characteristics are solid overall, but somewhat lacking for an SMG. The MP7 is so accurate that users can find themselves comfortable at firing fully automatically across very long sightlines. Due to the extremely low recoil per shot, Kick is not recommended at all, as the recoil values are extremely small to begin with, meaning the felt effect of Kick will be tiny on the MP7. The MP7's accuracy is far and away its greatest strength, and makes the MP7 accurate at almost all ranges. The MP7 is often compared endearingly to the ACR 6.8, as both have ludicrously low recoil per shot and are considered some of the most accurate fully automatic weapons in Multiplayer. Between the 1650 centerspeed and the moderate rate of fire, the MP7 has plenty of time to re-center between shots, and the MP7 does not deviate far from the center to begin with. The MP7 has a good centerspeed of 1650 to boot. Usually, a weapon that kicks in the same direction will generally have bad accuracy due to the complete lack of a recoil value going in the other direction to counterbalance, but the MP7's recoil per shot is so minuscule that it does not matter. All four of these recoil values are ludicrously small. The MP7 will kick upwards with a value of either 20 or 45, and to the right with a recoil value of either 10 or 25. The MP7 always kicks upwards and to the right with a varying degree of magnitude. The MP7's recoil per shot is both consistent and very small. The MP7's iron sights are very clear, but rather flat. The MP7 makes up for its pedestrain rate of fire and lacking range by being not just the most accurate SMG in its class, but having some of the best accuracy in the game. This gives the MP7 some of the lowest time to kill potential of all SMGs. This rate of fire is decent overall, but the MP7 has a blend of a moderate rate of fire with poor range and damage.

legendary times magazine wiki

The MP7's rate of fire is average, at 895 RPM, on par with the MP5. The MP7 provides a 50% damage boost with a headshot, usually reducing the needed number of shots to kill by one, and a headshot is a one shot kill at any range in Hardcore game types. The low maximum damage range value ensures that the MP7 has the second worst three hit kill range, and it gives the MP7 one of the shortest one shot kill ranges in Hardcore among all SMGs. The MP7 has one of the worst maximum damage range values in its class, with damage drop off ocurring faster than all SMGs except the PM-9. In Hardcore game types, the MP7 is a one shot kill out to roughly fourteen meters. The MP7 has a three shot kill range of thirteen meters, and a four shot kill range of 16.7 meters. At any range beyond 18.8 meters, the MP7 will deal twenty damage per bullet, needing five shots to kill. Damage decreases linearly until 18.8 meters. At any range short of 12.5 meters, the MP7 will deal 35 damage per bullet, needing three shots to kill. The MP7 is a low damage, moderately low range SMG. The MP7 is unlocked at level 74 in multiplayer, and is the last submachine gun unlocked. It can only be used in Special Ops and Multiplayer although it appears holstered by some SAS members in " Mind the Gap". The MP7 appears in Call of Duty: Modern Warfare 3. Clear iron sights, low recoil and a 40-round magazine allow you to tackle mid-range encounters without running for cover, and a good fire rate handles well in close quarters situations." - Call of Duty: Elite description SAS, Delta Force " The MP7 performs as a middle option between the SMG and Assault Rifle classes. 9.2 Call of Duty: Modern Warfare 3: Defiance.3 Call of Duty: Modern Warfare 3: Defiance.1 Call of Duty: Modern Warfare: Mobilized.








Legendary times magazine wiki